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Credits
- Icons made by Freepik from
Flaticon
and SVGRepo.
- Images made by Nexon's MapleStory.
- Skill icons made by Larian Studio's Divinity: Original Sins 2/
- Music composed by Klab's Bleach Brave Souls Original Soundtrack named "Eastern Dream".
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Tutorial
Glossary
- Health: Health determines how tough the character is. The more health it has,
the more hit it can take. If health reaches 0, the character is dead.
- Power: Power determines how strong/powerful the character is. The more power the character has,
the more damage it will deal to its enemies.
- Armor: Armor determines how much damage the character can mitigate before taking damage to its health
- Barrier: Like armor, barrier grants a temporary shield to the character. Barrier functions like an extra health bar.
Barrier must be destroy before any damage can be dealt to target. Excess healing will grant barrier. (Note: Barrier will decay overtime).
- Action Point(AP): Action point determines how many actions a character can make before ending its turn.
Each actions(attack, abilities, spells, etc...) has different amount of action point cost.
- Critical chance: Critical chance determines how accurate the character is at targeting
the weak point of its enemy. Landing a critical hit increases the damage of an attack.
- Critial damage: Critical damage determines how powerful the critial hit of an attack is.
- Resistance: Resistance(physical, fire, water, lightning, poison, holy, dark, energy)
determines how much damage the character will take upon receiving an attack.
Having negative resistance will make an attack do more damage. Having resistance above 100% will heal
the character instead.
- Damage bonus: Damage bonus(physical, fire, water, lightning, poison, holy, dark, energy)
determines how much more damage the character will deal to its target.
- Lifesteal: Lifesteal heals the character performing the attack based on the damage dealt.
- Cooldown: Cooldown indicates how many turns it takes before an ability can be used again.
Combat
- Each character will start out with a set number of AP, and will recover some points after ending its turn.
(Note:Any points left unused will be stored for the next round. Any points gain over the maximum is forfeit.)
- You can left-click on any character or ability to see its details.
- If it is the character's turn, the abilities will lit up. A lit up ability indicates it can be used
(i.e. having enough AP and not on cooldown).
- Left-click on an ability will prompt the player to select a target. Selecting a target will consume AP and put the ability on cooldown.
(Note: During target selection, right-click anywhere to cancel the ability.)
- Win by depleting all of your enemies' health.
- Lose by depleting all of your team's health.